Ian Goold

IK Robot, Tele-op/sim/Training with Humans/ Dogs and Disaster Scenario training (fire)
Tele-op water surface drone swarm/ fleet concept Inspired by Saronic
using unreal engine to make a prototype system for controlling multi robot systems/fleets
inspired by TerraFirma
IK digital twin training and teleop in unreal using real time pathfinding I coded in unreal
using voxels and lidar to give telemetric data and understanding from real world to digital twin in unreal
Houdini and 3ds max were used
VR Game I solo developed with Unreal and the VIVE in 2018
made with Indie team based in Germany (4 people) launched on steam
fun ai NPC ...try for yourself! online hosted below :)
https://share.streampixel.io/66ea562d67dc1d29dc622432
MAKE SURE TO UNMUTE
3d scanned myself and hooked up Openai API for interaction and be a synthetic character
RnD for spy ninja Dijiverse
using openai API as vision...tricking the AI API .into thinking the unreal camera is a real camera , then running that through another openai LLM to describe it in character . using my Eleven Labs Voice clone
Exploring hybrid data generation. By blending real-world footage with advanced CGI, AI-generated videos, and motion-captured Unreal Engine characters, building data assets that seamlessly bridge the gap between reality and simulation.
Developing an R&D project for advanced swarm drone control and machine learning using Unreal Engine's particle systems, each with a persistent ID to enable intuitive swarm management.
Tello Drones RnD with Yolo Vision asset I trained in RoboFlow using a combo of real data (real-life videos/Image) and syntetic data (Unreal Engine simulations) to create hybrid datasets
AAA Game and cgi VFX's I made in Unreal Engine
made hit show with 3 other people in a few months Unreal Engine. Built a pipeline where we were able to create 10-20min of high level animation every 2 weeks
Was a key member on the E3 Team working on E3 Gameplay Demo showcase
Roles: 3d artist, VFX Artist, Technical Artist, Technical Designer
Acted as Lead Cinematic Artist
E3 Announcement Trailer
fun little project I did using some unreal projects and AI gen stock footage , Chat gbt to make a voice over, 11labs for ai voice.
Fun trailer I made in a weekend using unreal and editing software....and of course Carl Sagan's monologue
1/4
Personal Project are 100% created from scratch. Everything from modeling to texturing to population to shaders, etc...
Software used: MAX, Maya, Unreal Engine, Photoshop, Zbrush