Ian Goold

Worked as a Robotics Simulation Architect. Notable Achievements:
-3D real-time path finding
-IK systems, FK systems, Control Rigs
-One to One robotic digital twins and joints
-UX and UI
-Behavior trees and state machines
-PCG
using unreal engine to make a prototype system for controlling multi robot systems/fleets
inspired by TerraFirma
IK Robot, Tele-op/sim/Training with Humans/ Dogs and Disaster Scenario training (fire)
Tele-op water surface drone swarm/ fleet concept Inspired by Saronic
an original idea I came up with and made a shot cinematic for :)
made in Unreal. Time 1.5 days
second episode I made for a passion project in Unreal. Took two days to complete this video
Third episode. Made in 2 days
made hit show with 3 other people in a few months Unreal Engine. Built a pipeline where we were able to create 10-20min of high level animation every 2 weeks
IK digital twin training and teleop in unreal using real time pathfinding I coded in unreal
using voxels and lidar to give telemetric data and understanding from real world to digital twin in unreal
Houdini and 3ds max were used
Exploring hybrid data generation. By blending real-world footage with advanced CGI, AI-generated videos, and motion-captured Unreal Engine characters, building data assets that seamlessly bridge the gap between reality and simulation.
Developing an R&D project for advanced swarm drone control and machine learning using Unreal Engine's particle systems, each with a persistent ID to enable intuitive swarm management.
Tello Drones RnD with Yolo Vision asset I trained in RoboFlow using a combo of real data (real-life videos/Image) and syntetic data (Unreal Engine simulations) to create hybrid datasets
fun RnD research project... 3d scanned myself and hooked up Openai assistant API and realtime API for interaction and be a synthetic character . Motion matching for moving and lip sync,
fun ai NPC ...try for yourself! online hosted below :)
https://share.streampixel.io/66ea562d67dc1d29dc622432
MAKE SURE TO UNMUTE
VR Game I solo developed with Unreal and the VIVE in 2018
Was a key member on the E3 Team working on E3 Gameplay Demo showcase
Roles: 3d artist, VFX Artist, Technical Artist, Technical Designer
Acted as Lead Cinematic Artist
Senior VFX Artist || Lead Technical Game Design
E3 Announcement Trailer
AAA Game and cgi VFX's I made in Unreal Engine
fun little project I did using some unreal projects and AI gen stock footage , Chat gbt to make a voice over, 11labs for ai voice.
RnD for spy ninja Dijiverse
using openai API as vision...tricking the AI API .into thinking the unreal camera is a real camera , then running that through another openai LLM to describe it in character . using my Eleven Labs Voice clone
1/4
Personal Project are 100% created from scratch. Everything from modeling to texturing to population to shaders, etc...
Software used: MAX, Maya, Unreal Engine, Photoshop, Zbrush