Ian Goold
Senior Humanoid Robot Simulation Designer
Isaac Sim | Omni-Verse | Unreal Engine | Robotics | Simulation
Ian Goold
Senior Humanoid Robot Simulation Designer
Isaac Sim | Omni-Verse | Unreal Engine | Robotics | Simulation
Ian Goold
Senior Humanoid Robot Simulation Designer
Isaac Sim | Omni-Verse | Unreal Engine | Robotics | Simulation
Ian Goold
Senior Humanoid Robot Simulation Designer
Isaac Sim | Omni-Verse | Unreal Engine | Robotics | Simulation
Simulation Team || Senior Simulation Designer
Robot simulation software using Unreal Engine
more on youtube playlist : https://youtu.be/Gom93xPSAhg?si=Fnjr7rKUo4-zOTW-
more on youtube playlist : https://youtu.be/Gom93xPSAhg?si=Fnjr7rKUo4-zOTW-
more on youtube playlist : https://youtu.be/Gom93xPSAhg?si=Fnjr7rKUo4-zOTW-
X-ray Vision using drone/raspi/Unreal BEFORE Anduril's Eagle Eye was announced.
using unreal engine to make a prototype system for controlling multi robot systems/fleets
inspired by TerraFirma
Pick , Move Location, Place
real-time limb pathfinding and logic.
an original idea I came up with and made a shot cinematic for :)
made in Unreal. Time 1.5 days
second episode I made for a passion project in Unreal. Took two days to complete this video
Third episode. Made in 2 days
Made in 3 days
made in 3 days
made hit show with 3 other people in a few months Unreal Engine. Built a pipeline where we were able to create 10-20min of high level animation every 2 weeks
VR Game I solo developed with Unreal and the VIVE in 2018
Was a key member on the E3 Team working on E3 Gameplay Demo showcase
Roles: 3d artist, VFX Artist, Technical Artist, Technical Designer
E3 Announcement Trailer
Acted as Lead Cinematic Artist
Senior VFX Artist || Lead Technical Game Design
AAA Game and cgi VFX's , 100% made by me in Unreal Engine
1/4
fun little project I did using some unreal projects and AI gen stock footage , Chat gbt to make a voice over, 11labs for ai voice.
Personal Project are 100% created from scratch. Everything from modeling to texturing to population to shaders, etc...
Software used: MAX, Maya, Unreal Engine, Photoshop, Zbrush