Ian Goold
Ian Goold
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Personal Project are 100% created from scratch. Everything from modeling to texturing to population to shaders, etc...
Software used: MAX, Maya, Unreal Engine, Photoshop, Zbrush
I am currently working as a one man development team working on Star-Troop Defense. A 90's era Sci-Fi action packed virtual reality experience. You assume the role of Pvt. Jenkins a Star Trooper who is fighting his way through the solar system and defending his home planet from an alien insect invasion. Star Troop Defense includes a campaign in which the player explores different environments to find weapons and complete different tasks needed to advance and ultimately defeat the alien invasion of his solar system.
Official Website:
Star Troop Defense PlayThrough
I am a Game Developer with a love for making and playing games. I have a decade of experience using top of the line software and techniques to achieve AAA game ready assets. I have a broad array of skills ranging from 3D modeling/texturing (PBR) for props and environments all the way to "real-time" VFX's and Visual Scripting. While work
I am a Game Developer with a love for making and playing games. I have a decade of experience using top of the line software and techniques to achieve AAA game ready assets. I have a broad array of skills ranging from 3D modeling/texturing (PBR) for props and environments all the way to "real-time" VFX's and Visual Scripting. While working on the Sony PlayStation AAA game “Days Gone” I was driven to learn all I could and held positions in all facets of game development to include: Real-time VFX, Technical Artist, Technical Design, Environment Artist and Trailer development. I live and dream in Unreal Engine.
Bend, Oregon, United States